This project demonstrates my end-to-end 3D production skills. I handled hard surface polygon modeling for the vehicle, which totals 120k polygons. I created all textures directly in Unreal Engine and built the environment using Quixel Megascans. I rendered the image in Unreal Engine, and Post-processing in Photoshop to finalized the image.
Software I used: Blender - Unreal Engine - Photoshop
For Wirefreame view please visit: https://www.artstation.com/artwork/bgxEZa