I outsourced this car's interior from a CAD file, converting it to FBX, and I modified it slightly in Maya. All textures were created using Substance Designer and Substance Painter. I built the environment using Quixel Megascans, rendered the entire scene in Unreal Engine, and performed final post-processing in Photoshop.
Software I used : Maya - Substance Designer - Substance Painter - Unreal Engine - Photoshop